Post by Azuregos on Feb 3, 2012 2:47:40 GMT 10
Classes available in Mass Effect
Adept
Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air.
Abilities
Warp
Throw
Singularity
Pull
Shockwave
Biotic Grenade
BioticMastery
Soldier
Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire. Soldiers have the most thorough weapons training and can use all special ammo types. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal accuracy.
Abilities
Adrenaline Rush
Concussive Shot
Disruptor Ammo
Incendiary Ammo
Cryo Ammo
Frag Grenade
Combat Mastery
Engineer
Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Engineers are the most effective class at blasting through enemy defenses and disabling opponents. Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions.
Abilities:
Overload
Incinerate
Combat Drone
Cryo Blast
AI Hacking
Sentry Turret
Tech Mastery
Vanguard
Vanguards are feared for their high-risk high-reward combat style, closing quickly on enemies and destroying them at close range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in close for close-range combat.
Abilities:
Incendiary Ammo
Cryo Ammo
Charge
Shockwave
Pull
Nova
Assualt Mastery
Sentinel
Sentinels are unique, bringing both tech and biotic abilities to the battlefield. While they lack the focus of adepts and engineers, they are versatile and can handle any situation. Sentinels are equipped with the most advanced ablation armor system to keep themselves safe. If overloaded, the system will stun all enemies within a short distance. This advanced shield causes the sentinel to be like a "Juggernaut" so to speak, making it less necessary to take cover, and rushing your enemies much more productive.
Abilities:
Throw
Warp
Tech Armor
Overload
Cryo Blast
Proximity Mine
Defender
Infiltrator
Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Deadly at any range, Infiltrators are equipped with a wide variety of weapons, equipment and powers that can take down any enemy. When using sniper rifles, time slows down for a brief moment similar to the Soldier's Adrenaline Rush, allowing for easier placement of shots.
Abilities:
Disruptor Ammo
Cryo Ammo
Tactical Cloak
Incinerate
AI Hacking
Sabotage
Operative
Abilities Descriptions
Tech Armor
Tech Armor is a tech power exclusive to Sentinels. The power generates an energy armor suit that boosts the user's shields. When the armour is destroyed, it sends out a pulse of energy, damaging nearby enemies and knocking down unprotected targets while staggering most protected targets.
Charge
Charge is a biotic power exclusive to Vanguards. The Vanguard uses biotics to augment speed and strength, and charges across the battlefield towards a target. This culminates in a powerful collision that sends unprotected enemies flying backward, inflicting massive damage. The collision negates the mass of an enemy, allowing for even the largest of enemies to be sent flying backwards.
This power also compensates for impeding obstacles, by allowing the Vanguard to 'phase' through solid objects en route to their target. It can also be used on enemies who have been levitated by other biotic talents, and can multiply physics damage to send them off into the distance
Singularity
Singularity is a biotic power available exclusively to the Adept Class. The power launches a dark energy sphere to create an intense mass effect field. The field creates a warp in the space-time continuum, creating a gravity well akin to a black hole. Unprotected enemies are drawn into the Singularity and held briefly helpless in orbit while protected enemies are held in place. The singularity will drain any shields, armor, or biotic barriers of enemies over time.
Tactical Cloak
Tactical Cloak is a tech power available to Infiltrators. When activated, it instantly renders Shepard invisible to all enemies. Additionally, Tactical Cloak grants a damage bonus to all weapons. However it also halts health and shield regeneration, leaving Shepard vulnerable once the cloak wears off.
Enemies will immediately stop attacking the Infiltrator the moment the cloak is activated, and will instead turn their attention upon the rest of the squad. However, the cloak will not prevent automated targeting, such as missiles or direct-damage powers from hitting the Infiltrator once they have been launched. Additionally, the cloak does not prevent damage to the Infiltrator; the Infiltrator can still be hurt or hindered by attacks targeted elsewhere.
Adrenaline Rush
Adrenaline Rush is a power granted to the Soldier class. For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.
Combat Drone
Combat Drone is a tech power exclusive to Engineers. The power spawns a tech drone that draws enemy fire and can electronically stun targets while damaging their shields. Only one drone per character can be active at a time. Specializing as a Mechanic increases the duration of the Engineer's powers, including the length of time their drone is deployed.
In addition to attacking enemies, drones also act as a distraction for certain enemies, especially husks.
(More Abilities to be listed)